Combined Surface and Volumetric Occlusion Shading

Combined Surface and Volumetric Occlusion Shading teaser image

In this paper, a method for interactive direct volume rendering is proposed that computes ambient occlusion effects for visualizations that combine both volumetric and geometric primitives, specifically tube shaped geometric objects representing streamlines, magnetic field lines or DTI fiber tracts. The proposed algorithm extends the recently proposed Directional Occlusion Shading model to allow the rendering of those geometric shapes in combination with a context providing 3D volume, considering mutual occlusion between structures represented by a volume or geometry.

 Invited for extended version in TVCG

Resources

Citation

Matthias Schott, Tobias Martin, A.V. Pascal Grosset, Carson Brownlee, Thomas Höllt, Benjamin P. Brown, Sean T. Smith, and Charles D. Hansen. Combined Surface and Volumetric Occlusion Shading. In Proceedings of IEEE Pacific Visualization Symposium, pp. 169–176, 2012.

BibTeX

@inproceedings{ bib:2012_schott_pacificvis,
author = {Matthias Schott and Tobias Martin and A.V. Pascal Grosset and Carson Brownlee and Thomas H{\"o}llt and Benjamin P. Brown and Sean T. Smith and Charles D. Hansen},
title = { Combined Surface and Volumetric Occlusion Shading },
booktitle = { Proceedings of IEEE Pacific Visualization Symposium },
pages = { 169 -- 176 },
year = { 2012 },
doi = { 10.1109/PacificVis.2012.6183588 },
}